Have you ever heard the term Metaverse before and thinking what is this all about? You are at the right place. As in this post, we will to discuss in detail about Metaverse & how does the metaverse work? In short- Metaverse is considered as the parallel virtual universe online!
Metaverse is the combination of various elements of technology, which includes augmented reality, virtual reality, and video where the users “live” in the digital universe. The supporters of metaverse envision their users working, staying connected and playing with their friends from conferences and concerts to virtual trips across the world.
Metaverse exists already in many gaming platforms online that includes Fortnite, Minecraft, and Roblox. Even various apps like Zoom or Microsoft Teams is called the form of Metaverse as the group of people get together & interact in the digital world. But, Metaverse is the wider concept of the digital space representation to bring many people together from the virtual trips to conferences and concerts.
Buying and Earning Money In Metaverse
Whereas many metaverse platforms offer free accounts for the people to join, though people buying and trading virtual assets over blockchain platforms have to use the cryptocurrencies. Many blockchain-based platforms need Ethereum-based tokens for Decentraland & SAND for Sandbox, to buy and trade the virtual assets.
Users can trade their NFT artworks and charge entry to the virtual exhibition and concert in Decentraland. They also can earn money just by trading the land, costs of that have surged over past some years. On the Roblox, users may earn money just by charging users for an access to the games that they create.
Its being the hot topic as Microsoft and Facebook are rebranding this term and concept. Both these popular organizations are now focusing on using the Metaverse concept to its fullest.
A Metaverse is fusion of data, imagination, and human senses. The headsets deliver amazing experiences with its 360 views, realistic and real-time integration and spatial audio with the individual inputs.
Using the combination of body tracking and sensors, users may experience over 6 6DoF in the movement, and backward to forward, left to right, up to down, and yaw, pitch & roll.
Projecting on human senses needs capabilities to monitor the human sensory with face, eye, and hand tracking, natural language processing, facial recognition, and biometric data fed in devices to improve immersion & realism when in the virtual experiences.